How many nintendos are there




















Thanks to this one, The handheld managed to garner commercial and critical acclaim that helped to bolster Nintendo and its handheld at the time.

CPU: Ricoh 2A03 8-bit- 1. The competition was brutal, and both companies strove to bring the best they could. As a result of this competition, Nintendo released a plethora of groundbreaking video games that garnered both critical and commercial success. For example, our little beloved friend Super Mario Bros. In addition, there was The Legend of Zelda and Metroid. All of these games were a success that aided Nintendo to shine at the time. Nintendo introduced a now-standard business model of licensing third-party developers to produce and distribute games for the NES.

Five years after the release of the original NES, Nintendo released a remodelled version internationally. The emulation-based console includes 30 permanently inbuilt games from the vintage NES library, including the Super Mario Bros. The Game Boy is an 8-bit handheld game console developed and manufactured by you know who, Nintendo. This was the first handheld in the Game Boy Familly at the time, and it was first released in Japan on April 21, , then North America, three months later, and lastly in Europe, more than one year later.

Just like the situation with the NES, Game Boy had a myriad of titles that nudged the consumer to pick up the handheld the moment they laid their eyes on them. All of these titles sold extremely well, and to this day, they are still regarded as eternal classics.

Moreover, similar to the situation with Color TV-Games Series, the Game Boy had several versions which were released throughout the years. Look below for the full set:. Game Boy Pocket was released 7 years after the release of the original Game Boy. It is similar to the aforementioned but slimmer with a monochrome screen rather than the original pea soup screen. It takes 2 AAA batteries and lasts for a little less time. Due to high demand, Nintendo added the LED to the system.

Similar to the Game Boy Pocket except it featured a backlit screen for playing in the dark. It ran on two AA batteries. The player takes care of a virtual pet Pikachu.

This one was released in Japan and North America back in We wanted to include it for the purpose of informing everyone about the existence of such hardware. Similar to the Game Boy, but with color graphics. The Game Boy Color also had many technical improvements such as a more powerful processor and an infrared wireless link-up port.

This system was technically compared to the Nintendo Entertainment System, except that the Game Boy Color had a larger colour palette. There is no backlight on the screen. It was also backwards compatible Game Boy games which was a nice feature at the time for those who missed a game from the aforementioned.

CPU: Ricoh 5A22 — 3. In South Korea, the console has a unique name. It was known as the Super Comboy. It introduced advanced graphics and sound capabilities compared with other systems at the time.

The system was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the next generation.

Surprisingly, it managed to remain popular well into the bit era, with The Virtual Boy was released in and to this day, it is still regarded as a failed portable video game console.

The aforementioned used a monochromatic red and black visor that simulated a 3D view on its games pretty much like VR, but worse. Moreover, the system is noteworthy for being one of the few failed products of Nintendo.

It was the last product former veteran Nintendo-designer Gunpei Yokoi had developed. Sadly, the Virtual Boy, like any hardware, had several flaws that led to its demise just after one year of its release. One of the reasons it failed is because it was slightly rushed to get the people on the team to work on the Nintendo 64, development was expensive on the other hand. In addition, it caused other health issues to people such as eye strain after playing it for a while.

Additionally, The console also had an EXT. Just like any Nintendo console, the Virtual Boy had a handful of games that managed to sell, but not very well.

The Nintendo 64 , or abbreviated as the N64, is another home video game console developed and marketed by Nintendo. The name of the console is derived from its bit central processing unit.

In addition, it was the last major home console to use the ROM cartridge as its primary storage format until the Switch in A fine example is Super Mario 64 and how it influenced other developers.

The latter was developed primarily to compete with the Sony PlayStation and Sega Saturn, and it worked. Not only Nintendo developed revolutionary games Star Fox 64 but also managed to create titles that sold extremely well.

All of these titles nudged a plethora of players to purchase the console. Animal Crossing itself sold 31 million units , making it the second most sold Nintendo Switch game of all time, only behind Mario Kart 8 Deluxe. Sure, there were consoles in the past that had motion control integrated, but Nintendo Wii was the first one that exploded in popularity. It appealed to people who are into gaming, and even to people who had no interest in it. The motion control integration allowed players to get more physical, and there were plenty of games that took advantage of that.

The Nintendo Game Boy is one of the oldest consoles created by Nintendo, being released in It had an 8-bit processor that was able to pack a punch and keep you entertained. Making the Game Boy one of the most sold consoles of all time. Nintendo switched things up once again by giving the Nintendo DS two screens, and making the bottom one a touchscreen.

Plenty of consoles, both home and handheld alike, have come after the Nintendo DS, but none have come close to taking its second place spot. Nintendo maintains it will carry on supporting the handheld well after the Switch launches - and a respectable release line-up throughout suggests it'll be true to its word, for now - but similar overtures were made for outgoing hardware upon the introduction of the Game Boy Advance and Nintendo DS, and they didn't really pan out.

Whatever the future holds for the 3DS, it will be remembered as a fitting end to the DS line and a valiant attempt to see off the threat of mobile before Nintendo itself succumbed to that market. Well before the Wii U was announced, rumours were circulating about a 'Wii HD', and in hindsight that might have been a better sell than the weird hybrid Nintendo ended up with.

There was confusion upon its unveiling about where exactly the differentiating point lay with the Wii U, and it was destined to live in the shadow of its outrageously successful predecessor - without a key feature to distinguish itself, it was too easy for prospective buyers to confuse it as an unnecessary add-on for the Wii. Nintendo Land did its very best to convince players about the potential of a second screen and asymmetric play, though it would end up being one of too few games that made any sort of attempt to play to the Wii U's eccentricities.

ZombiU also had a fair crack at making use of the GamePad's second screen, and it was part of a healthy line-up of third-party games on day one - Mass Effect 3, FIFA, Darksiders and Assassin's Creed suggested that the Wii U wouldn't be short of big name titles.

Of course, that support dried up soon enough, and after the phenomenon that was Wii, the dismal numbers met by its successor - comfortably Nintendo's poorest-performing home console, coming so soon after its most successful - must have been a sharp wake-up call for a company that had allowed itself to get complacent. The shortened life-cycle of the Wii U hasn't been without merit, though, with Nintendo retreating to its core audience and some of its core values, delivering with the likes of Super Mario 3D Land, Xenoblade Chronicles X and Mario Kart 8 some of its finest games of recent years.

Playing to a smaller audience also encouraged Nintendo to experiment, introducing its first new in-house character-led IP in over a generation with Splatoon, which will likely be remembered as one of the Wii U's greatest successes. If it inspires the company to keep pushing its new generation of designers to the fore, it may well prove the foundation of plenty of successes to come.

The first thing that struck me as I looked through this history: the size of the launch line-up tells you absolutely nothing. Launch rosters of 15, 20 or more games are commonplace these days, but it was not always so, and some of Nintendo's greatest successes - including Game Boy and SNES - made their debuts with just a tiny handful of supporting games.

By the same token, a bulging launch line-up is no guarantee of success or of a healthy software catalogue in the long term; just look at GameCube and Wii U.

Nor is it even, necessarily, a good thing in itself, as anyone who was on review duty for Wii launch will tell you. Considering this, the Switch's tiny launch line-up seems pretty irrelevant. In fact, you only really need one game - but it helps if it's the right one. From Tetris, through Super Mario 64, to Wii Sports, Nintendo has a great track record of defining its consoles with iconic launch titles that can even change the way people think about video games. I don't think this looks so great for Switch.

With Zelda: Breath of the Wild, Nintendo is following a playbook from Wii launch - bringing a major, mature project aimed at hardcore fans over from the predecessor console and it's a Zelda game to boot. The game looks great, but it's the wrong playbook. Twilight Princess was a conservative rearguard action that was ultimately irrelevant to Wii's success. You can argue that you need a traditional AAA console game to sell the idea of taking such games with you on the move, which is Switch's main selling point; but I still think it would be a healthier sign if Switch had something bespoke, something new.

Then we come to the issue of price. As you can see, Nintendo has a pretty patchy record here, and it has got it wrong Nintendo 64, 3DS as often as it has got it right Game Boy, Wii. But I think the closest comparison here is Nintendo 64, where the price of the console was one thing, but the price of games - due to sticking with an unfashionable solid-state format - was another.

N64 did OK, ish, but the combo of pricing and format marginalised it with both the industry and public, and I suspect the same will hold true for Switch. The N64 comparisons keep coming: consider the complete dearth of third-party support and the threadbare software schedule for the first year or so. But this can be seen in an encouraging light, too.

N64 - and GameCube after it for that matter - was not a smash hit, but it kept its head above water and is now remembered with great fondness by fans.

Perhaps the same fate awaits Switch? So, going by the historical evidence, Switch's undeniably compromised launch should not be regarded as a death sentence.

Even SNES had a less-than-ideal start in life, while the company's two greatest successes, DS and Wii, were the subject of confusion and ridicule at their debuts. The cautionary tale of Wii U is hard to avoid, of course, but just because it's the most recent doesn't necessarily mean we should hear it loudest.

There is a broader theme to this history lesson, through, and it's especially relevant to Switch, which attempts to roll Nintendo's home console and handheld businesses into one. Look through Nintendo's record, and the sales fortunes of its home consoles have always been spotty, with the highs NES, Wii outnumbered by the lows.

By contrast, its position in handhelds has been unrivalled since day one. Game Boy and DS have only been outsold by PlayStation 2; GBA sold in huge numbers despite lacking any truly remarkable features or software; 3DS has salvaged better sales than SNES from a terrible launch and a market that was supposed to be dying at the hands of smartphones.

A Nintendo handheld has never sold less than 60 million. So Nintendo's decision to frame Switch as a home console you happen to be able to take with you in its initial marketing push seems deeply misguided. Sure, it doesn't want to cut 3DS off at the knees just yet, but this is the company's future we're talking about. And it's surely Switch's future too. I wouldn't be surprised to see that messaging change before the end of the year.

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This clunky contraption hinted at virtual reality well before the Oculus Rift, but the experience was about as smooth as you'd expect VR in to be. The games were limited, the tech induced nausea, and the whole thing was discontinued less than a year after it launched.

Unlike the SNES, though, it had a definitively more popular rival — Sony's disc-based PlayStation arrived the year before, and wound up smashing the N64 on the sales charts. Those colors weren't exactly vivid, but the specs were better, the hardware was backwards compatible, and the whole thing was affordable. The other big change was how it stretched out the classic Game Boy design.

Many GameCube owners still look back at the device fondly, but in many ways, it was a precursor to the struggles Nintendo would have a decade later with the Wii U.

Again, though, its colorful design, tiny game disks, and funky controllers lent the machine a distinct vibe. It had a limited touchscreen years before the iPhone, and brought quality games across lots of genres " Nintendogs ," anyone? Nintendo launched a few variants in the years following, but together, the DS family represents one of Nintendo's boldest hardware designs. The Wii was released two years before Apple's App Store became a thing; it's easy to think of it as just the right device at the right time.

In many ways, it was. At the same time, it's just plain fun playing Wii Sports with anyone in your house. To this day, Nintendo is the only company to achieve success with motion controls on a home gaming console. The simple controls convinced many people who'd never buy a console to jump aboard, and helped make the Wii one of the best-selling video game console of all-time. Five years later, that trick is more novelty than breakthrough, but it's still different, and it's easily outpaced Sony's PlayStation Vita in terms of overall sales.

As a result, it sold less than 14 million units from its launch in This is another thoughtful, original concept with some great Nintendo-made games, but the execution has always felt half-baked, and the value just isn't there.

In portable mode, the Switch functions like a way-more-powerful Game Boy with a touchscreen, but the controls can also be separated from the screen for a two player experience on the go. When at home, a docked Switch functions as a modern TV console. With the Switch, Nintendo has also managed to correct some of the online infrastructure issues that plagued prior Nintendo consoles.



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